In addition, Takashi Tokita co-directed the game and co-wrote the scenario, Kazuhiko Aoki produced the game, Masato Kato wrote most of the story, while composer Yasunori Mitsuda wrote most of the soundtrack before falling ill and deferring the remaining tracks to Final Fantasy series composer Nobuo Uematsu. The game's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, creator of Square's Final Fantasy series Yuji Horii, creator of Enix's Dragon Quest series and Akira Toriyama, character designer of Dragon Quest and author of the Dragon Ball manga series. It was originally released for the Super Nintendo Entertainment System as the first game in the Chrono series. The game features many recruitable characters (up to 45, though not all of them can be recruited in one playthrough), several different endings, and the ability to play the game again with the statistics and items from the previous play.Chrono Trigger is a 1995 role-playing video game developed and published by Square. Though most of the plot progression is linear, there are several sub-quests that are not required to complete in order to reach the game's ending. When the character participates in a battle, the allocated elements act as equipped spells, and can be cast until their amount is depleted. Player-controlled characters have differently shaped grids which allow the player to allocate purchased or found elements there. Battle fields may also be marked by a particular element, granting bonuses to attacks based on it, and reducing the damage caused by the opposing one. ![]() Each player-controlled character and enemy has an innate element, which enhances the power of spells categorized under it when used by said character, but also weakens his or her resistance to the opposing element. There are also no character levels in the game: instead, the characters get their parameters increased directly after each battle.Īll magic spells, character-specific tech attacks, and consumable items are grouped into six elements, which are divided into three pairs with opposing properties. Actions in battle deplete a certain amount of stamina, which recovers as other characters act. During battles, Serge and his party members can perform three kinds of attacks: weak, medium, and strong, which tend to miss more frequently but inflict more damage. Combat in the game is turn-based like Chrono Trigger, the game has no random battles, and enemies are always visible on screen. The game's story is not directly connected to that of its predecessor, though there are sub-plots and characters that refer to it. His quest will also reveal to him the truth about his own existence.Ĭhrono Cross is a Japanese-style role-playing game, and a sequel to Chrono Trigger. His first and only wish is to find a way to return home, but, in order to do that, he must understand what has caused the existence of parallel words, allowing inter-dimensional travel. ![]() ![]() ![]() Serge begins to realize that he is now in a parallel world. He hears from people that he has been dead for ten years. Everything seems just the same as it was before, but when Serge visits his home village, nobody recognizes him. He comes back to senses several moments later. One day, while strolling on the sea shore with his sweetheart, Serge suddenly disappears. Serge is a young boy from a fishermen's village.
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